Getting Started

Dice Rolls

Manaflo uses RPG Dice Roller for dice notation parsing and roll output.

If you want to learn what formats are possible, start with the official Notation guide:

Quick Notes

  • Use /r or /roll before your notation in chat.
  • Use /q instead when the roll is already on your sheet, and skip the notation entirely.
  • Example: /roll 2d20+5
  • Player and Solo Character sheets support stat tokens in notation, like +DEX or +PB.
  • If notation is valid, input highlights as ready; if invalid, fix the syntax before sending.

Stat notations

Anywhere in your roll notation, you can include stat and proficiency tokens directly.

These tokens are replaced with your current sheet values when the roll is sent.

  • STR - Strength modifier
  • DEX - Dexterity modifier
  • CON - Constitution modifier
  • INT - Intelligence modifier
  • WIS - Wisdom modifier
  • CHA - Charisma modifier
  • PB - Proficiency Bonus

Example rolls:

  • 1d20+DEX+PB
  • 1d20+WIS
  • 1d20+STR+PB+2
  • 2d6+CON

Where notation works

Stat tokens are not just for chat. The same notation is accepted anywhere the app takes dice:

  • Attack and spell damage fields, which prompt with Ex: 1d6+STR+PB, 2d10+5, etc.
  • Custom Rolls on your stats page, which additionally accept whole rolls pulled from your sheet.
  • Item attacks defined on the host's Items table.

Writing 1d8+STR+PB into a weapon once means it keeps resolving correctly as your character levels, instead of needing the number updated by hand.

When you do not need notation at all

Notation is for rolls that do not exist yet. Anything already on your sheet can be rolled by name instead.

  • In chat, /q followed by part of a name finds your stats, skills, attacks, spells, hit dice and death saves.
  • On the stats page, a Custom Roll can contain those same rows rather than a copy of their formula, so it keeps working when the underlying attack changes.

Reach for notation when you want something one-off, or something the sheet does not model.

Common examples

  • 1d20+5 standard d20 roll with modifier.
  • 2d6+3 two dice plus static bonus.
  • 4d6kh3 roll 4d6 and keep highest 3.

For everything beyond these basics, use the notation guide above.