Table of Contents

Hosting

Settings

Hosting

Settings

Game Settings is where a game becomes yours: its name and image, the currency your world uses, the skills your table plays with, who has access, and how to close it down.

Quick Notes

  • Skill changes reach every character in the game, not just new ones.
  • Currency conversion is anchored on copper.
  • The invite code can be hidden while you are streaming.

Dark mode

Dark mode

The first row on the page switches this game's appearance between light and dark.

Name the game

Name the game

Game Name has a pencil beside it that opens Rename. This is the name your players see in their joined games list.

Give the game an image

Give the game an image

Upload Image sets the picture that represents the game on dashboards, worth doing when a player is in several games at once.

Choose how spells are cast

The Spells section appears while Spells is on in Features. It sets your spell levels and what they're called.

Four switches change how casting works, and each one works on its own: Spell slots, Roll to cast, Spells can be lost and Spells cost points.

With Roll to cast on, Number to reach is what a cast has to roll, like 10 plus the spell's level.

Choose your currencies

Currencies in the Money section sets which of the four currencies your game uses. A game with one currency, like credits or dollars, only needs Copper, renamed.

Copper can't be switched off, because every price is counted in it.

When you stop using a currency, what characters and shops hold of it is changed into the currencies you still use at your conversion rates, so nobody loses money. Attack and spell costs change the same way.

Rename your currency

Rename your currency

Change Currency Names replaces copper, silver, gold and platinum with whatever your setting uses. The new names appear everywhere money does.

Set conversion rates

Set conversion rates

Currency Conversion defines how the coins relate, expressed against copper: so many copper to a silver, and so on up.

Every price, wallet and trade in the game uses these rates, so an unusual economy stays consistent without anyone doing mental arithmetic.

They also decide the coins a player gets back when they overpay in a shop, because change is handed over in the largest denominations the rates can make it from.

Add a custom skill

Add a custom skill

Each stat row has a plus that adds a custom skill beneath it, already attached to that stat.

Disable and re-enable default skills

Disable and re-enable default skills

Default skills can be turned off for tables that do not use them, and turned back on later. The app asks Disable Default Skill? or Enable Default Skill? first.

Not every stat has default skills to disable, so pick one that does if you are looking for this.

Delete a custom skill

Delete a custom skill

Delete Custom Skill? removes one for good.

Read the warning before confirming: any addons and status effects tied to that skill are deleted from every character in the game, not just from the skill list.

Add or Edit an Action

Add or Edit an Action

Open Actions in Settings. Select + to add an action, or edit an existing action.

Enter a Name and choose Show on Players Board or Show in Combat to make the action available in those places. Give Player Access lets players run the action on their own characters.

Ask Questions When an Action Runs

Ask Questions When an Action Runs

Select Add Question to ask for an answer when someone runs the action. Choose Number for an amount or dice, Choice for one option from a list or Words for a short answer.

Each question gets a short name, such as AMT, beside the question. Steps can use that name to use the answer.

Add Steps to an Action

Add Steps to an Action

Add steps to change stats, roll dice, fill or empty boxes, add status effects or change resources. Steps run from top to bottom.

Enter numbers, calculations or dice in Amount and similar boxes. Select { } to choose an answer, roll result or stat to use in a calculation.

Choose When a Step Runs

Choose When a Step Runs

Use Always to run a step every time, or If to run a step only when its check passes. And runs with the step above, while Else runs when the earlier If check fails.

For example, an If step can add the Broken status effect when Health is less than or equal to 0.

Review the Action Summary

Review the Action Summary

Action Summary explains what the action will do, one sentence per step. The summary changes as you add questions, edit steps or change when steps run.

Read the summary to check the order of changes before saving the action.

Create or refresh the invite code

Create or refresh the invite code

A game with no code yet shows Create Invite Code. Once it exists, refreshing replaces it with a new one, which is how you stop an old code being reused.

Hide and copy the code

Hide and copy the code

The code can be hidden, which matters when you are streaming or screen sharing, and copied when you are ready to send it.

Copying is unavailable once a code has expired, so you cannot hand out something that will not work.

Manage who is in the game

Manage who is in the game

Users In Game lists the accounts that have joined and each player's Name in This Game.

Remove User in Game? takes someone out. Their character stays, and can be reassigned to somebody else.

Delete the game

Delete the game

Delete Game? removes the game and everything in it. This is the one action on the page with nothing behind it: characters, items, shops, notes and maps all go.