Table of Contents

Hosting

Combats Table

Hosting

Combats Table

Combats are the encounter board: everyone who is fighting, in initiative order, with their health, status effects and actions in one place.

A combat is prepared ahead of time and then started, so setup never happens under pressure at the table.

Quick Notes

  • Start and End are their own buttons, deliberately not buried in a menu.
  • The vocabulary is down, not dead: combatants are marked down and revived.
  • Cloning into a combat tags every copy so you can clear them out afterward.

The combats overview

The combats overview

The overview lists every encounter you have prepared. A card shows whether it is Active or Ready, so you can see at a glance which one is running.

New creates a combat, and each card's menu holds Open Combat, Favorite, Edit and Delete.

Add the party

Add the party

Add All Players brings in every character currently assigned on the Players page in one action, and it is the usual way a fight starts.

Add characters and NPCs

Add characters and NPCs

Add Characters picks from the Characters table, with search and tag filtering so a large roster stays manageable.

Clone a combatant

Clone a combatant

Clone & Import spawns copies of one character, and takes a Quantity. This is how six identical goblins reach the board without six characters existing.

Every copy is automatically tagged clone_<combatId>, creating that tag the first time it is needed and reusing it after. Filtering the Characters table by that tag afterward is the quickest way to find an encounter's clones and clear them out.

Players and non-players

Players and non-players

The board keeps players and non-players in two sections, each with its own select-all checkbox and a collapse toggle.

They share one toolbar rather than having separate controls. There is no filter for which side you are looking at, because the sections already are that.

Roll initiative

Roll initiative

Roll Initiative on the command panel rolls for everybody at once. Individual combatants can also be rolled from their own card.

Initiatives opens the list for typing values in by hand when someone rolled at the table.

Start the fight

Start the fight

Start begins the encounter. Before it, the board sits in a pre-round state where you can still arrange things.

End finishes it, and confirms first, because it ends the combat for everyone.

Step through turns and rounds

Step through turns and rounds

Next turn and Previous turn move through the initiative order; Next round and Previous round move between rounds.

Set the round jumps straight to a number when you need to correct the count.

Status effects and duration

Status effects and duration

Status effects applied with a duration count down as rounds advance, so conditions expire on their own rather than being remembered by you.

Expand all status effects and Collapse all status effects switch between seeing every condition on the board and keeping it compact.

Run an Action on a Combatant

Run an Action on a Combatant

Each combatant's card has buttons for the actions pinned in combat. Select a pinned action or open Run an Action to choose another action.

The action runs on that combatant, so you don't need to choose a character. Review the changes and press Run to save.

Pin Actions in Combat

Pin Actions in Combat

Pin up to two actions from combat's Actions menu. Pinned actions get their own buttons on every combatant's card and on the bar for selected combatants.

Combat's pinned actions are separate from the actions pinned on the Players board.

The combatant card menu

The combatant card menu

The rest of a card's actions sit in its menu: Open Sheet and Summary, then Mark as Down, which reads Revive once they are down, and Roll Initiative for that one combatant. Remove from Combat comes last and confirms first.

Each ability hexagon has its own menu. Check and Save roll for that combatant. Check with… and Save with… roll once with a roll option, like Advantage, or with an amount added. Edit changes the ability.

Find someone on a busy board

Find someone on a busy board

Search combatants... filters by name. The filter popover hides or isolates Downed combatants, and the sort popover orders the board by initiative, name or health with a direction.

Clear search, filters and sort resets all three together.

Run Actions on Several Combatants

Run Actions on Several Combatants

Select combatants to use Status, Down, Revive, Actions, Roll or Remove. Pinned actions also appear on the selection bar.

Choose an action to run on every selected combatant. Review each combatant's changes before pressing Run.

Roll for a selection

Roll for a selection

The roll menu covers everyone you picked at once: Roll Check, Save or Skill, Custom Dice and Roll Initiative.

A dragon breathing on half the party is one roll here rather than six.

Reset and clean up

Reset and clean up

More combat options holds the maintenance actions, grouped so the destructive ones sit apart:

  • Reset Rounds, unavailable until combat has started.
  • Clear Initiatives, keeping the combatants.
  • Clear Combat, which empties the board entirely.