Table of Contents

Getting Started

Player vs Solo

Getting Started

Player vs Solo

This page explains the practical difference between a Player character sheet and a Solo character sheet.

Both are similar in layout and core tools, but they are used in different contexts and have different multiplayer capabilities.

Quick Notes

  • Player sheet: built for party sessions with shared mechanics.
  • Solo sheet: built for standalone play and private testing.
  • Main solo limits: no Trading, no Shops, no Maps, and no mechanics that depend on other players.
  • Main solo extras: a dedicated Settings page and character file upload in the dashboard Characters tab.

Where each sheet lives

Where each sheet lives
  • Player: accessed as part of a hosted game session, with separate Player guide sections for session features.
  • Solo: managed from the dashboard Characters flow, focused on single-character use.

What is shared between Player and Solo

Nearly everything on the sheet itself. A solo character has the same vitals, stats and skills, the same attacks with their damage, effects and materials, the same spells with slots and known and prepared counts, the same inventory with storages and carry weight, the same custom rolls, abilities and status effects, and its own notes.

Rolling works identically too, including stat tokens like 1d8+STR+PB. If you know the Player sheet, you already know the Solo one: what changes is who else is in the room, which is what the next section covers.

What Solo does not include

  • No Maps page: solo characters do not have map features tied to multiplayer sessions.
  • No Shops page: solo characters do not use the hosted shop flow.
  • No player-interaction mechanics: solo cannot use mechanics that target or interact with other players, such as sending status effects to others.
  • No party chat behavior: solo does not use multiplayer party messaging behavior.

Solo chat behavior

Solo chat behavior

Solo chat is a test chat experience.

  • Use it to test roll notation and output privately.
  • It is not a party communication channel.
  • Treat it as a sandbox rather than a shared table feed.

Solo has its own Settings page

Solo has its own Settings page

A solo sheet carries a Settings page that a player character does not, because in a game those choices belong to the host.

It also holds a Dark Mode switch for that sheet.

Solo: custom skills

Solo: custom skills

Add skills specific to that character, and remove them again with Delete Custom Skill?.

Read the warning before confirming: any addons and status effects tied to that skill are deleted from every character in the game.

Solo: enable and disable default skills

Solo: enable and disable default skills

Default skills can be switched off when your ruleset does not use them, and switched back on later. The app asks Disable Default Skill? or Enable Default Skill? first.

They are disabled rather than removed, which is why turning one back on restores it.

Solo: delete the character

Solo: delete the character

Delete Character removes a solo sheet outright, from the same Settings page.

Solo: what casting and attacks look like

Solo: what casting and attacks look like

The sharpest difference in daily use is who you can affect. On a spell, a player gets Effect opening onto Myself and Others; solo gets a single Effect Me.

On attacks, the Effects and Share actions are hidden entirely on a solo sheet, because there is no table to share with.

Character file import (solo workflow)

Solo supports file-based character setup through the dashboard.

  • Upload a character file from the dashboard Characters tab.
  • Use this to quickly bootstrap or migrate a character into the solo flow.

When to use each

  • Use Player when you are part of a hosted game and need party mechanics, shared chat, maps, and shops.
  • Use Solo when you want an isolated character workflow, private roll testing, and direct character settings control.