Table of Contents
Player
The Spells page is your character's magic: what they can cast, what they have prepared, how many slots are left, and the rolls each spell makes.
Quick Notes
Casting ability, save DC and attack bonus

The hexes across the top read CASTING, SAVE DC and ATK+. Casting Ability chooses which stat your magic runs on, and it names the other two, so the save DC opens as INT Spell Save DC.
It does not calculate them. The DC and the attack bonus are values you keep, each stored against the ability it belongs to, so they need raising as the character grows. Switching to an ability you have never cast with shows zeroes until you fill them in.
Both open the same editor as any vital, addons included: a bonus from an item or an effect can be listed beside the number instead of being folded into it.
Known and prepared counts

KNOWN and PREPARED count what you have against the maximum you set, and turn red once you are over it.
The page keeps them separate because most classes limit them separately.
Spell slots by level

Spells are grouped by level, with Cantrips in their own block at the top.
Each level header carries MAX and CURRENT slots, so what you have left is visible without opening anything.
Create a spell

Adding a spell takes its Name, level, description and Tags.
Damage takes roll notation with stat tokens, so a spell scales with your casting stat the same way an attack does.
Cast a spell

A spell's actions send its rolls to chat: the attack, its damage, and its critical damage as separate rolls, each unavailable when the spell has no dice for it.
Send a spell's effects

A spell that applies conditions can send them from the same menu. In a game, Effect opens onto Myself and Others; on a solo sheet there is nobody else, so it is a single Effect Me.
Share puts the spell's description into chat for the table to read.
Mark spells known and prepared

Each spell has K and P for known and prepared, which is the daily bookkeeping most casters do between sessions.
Filter your spell list

Search Spells... narrows by name, and the known and prepared filters cut a long list down to what you can actually cast right now.
This page has its own Roll With control, separate from the one on your stats page.
Work on several spells at once

The menu opens with Select All, then the bulk actions for what you have picked: know, unknow, prepare, unprepare, deselect and delete.
These are available to everyone, with no membership needed.
Per-level actions

Each level has its own menu for selecting everything at that level, editing its slots, or adding a spell straight into it.
Send spells to your Library

Send to Library keeps a collection of spells outside this character. Collections arrive as drafts, so publish from your library when you want them in the Vault.
This is one of the two actions here that needs Base.
Add spells from your Library

Add from Library searches your spell collections and brings one in whole.
It draws on collections you own and ones you have liked in the Vault, so a published spell list from someone else is one action away. Also Base.