Table of Contents
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The Items table is your game's catalog of loot, equipment and quest objects, and the place where a weapon's attacks are defined once so every character who carries it gets the same behavior.
Quick Notes
Create an item

New opens a drawer titled Create Item, which becomes Edit with the item's name when you come back to it.
Search, filter and sort

Search name... narrows by name, and each column sorts and filters: Name, Weight, Tags, Attacks and Description.
Clear resets the search and every column filter together.
Choose which columns to show

Show/Hide Columns trims the table. Below the table breakpoint the rows become cards and the column filters move into the Filters drawer.
Organize with tags

Tags toggles the item tag panel, where tags are searched, added, renamed and deleted.
The item actions menu

A row's menu holds four things: Attack, Send to Library, Edit and Delete.
Give an item an attack

Attack opens a drawer titled Create Attack for defining how the item is used in combat.
Because the attack lives on the item, every character carrying it rolls the same thing, so changing it once changes it everywhere.
Attack damage and effects

The attack drawer separates what it does into tabs: the attack itself, its damage including critical dice, and any status effects it applies.
Damage fields take roll notation with stat tokens, so 1d8+STR+PB works the way it does in chat.
Attack materials

Materials are things an attack consumes: arrows, charges, components.
The Materials tab stays locked until you tick Materials on the attack tab; hovering the locked tab says so, rather than simply refusing to open.
Where an attack is reviewed


The item's own menu on this page does not list its attacks. It stays Attack, Send to Library, Edit and Delete however many the item carries. What the table shows you is the Attacks column, which names them.
The readable summary lives where the item is actually used: on a character's Inventory, an item that carries attacks lists them at the top of its menu, each with its own Summary. Reopen the attack here through Attack if you need to change it.
Work on several items at once

Ticking rows brings up a bar with the count and Clear, plus To Library and Delete across the selection.
Reuse items through your Library

Send to Library keeps a copy outside this game, and Library in the toolbar brings items back in, one at a time or a whole group.
Both need Base. Items keep their attacks when they travel, which is the point of sending them.